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See:
Description
| Interface Summary | |
|---|---|
| Acceptable | An Interface for getting and setting a Boolean "acceptable" flag. |
| DefeatSource<C> | Defeat is a binary relation between two arguments. |
| Reasoner<C> | An argument game reasoner interface. |
| ReasonerWriter<C> | An interface to define writers that can be used to serialise a Reasoning artefact using the visitor pattern. |
| Class Summary | |
|---|---|
| AbstractReasoner<C> | An abstract class that manages a Reasoner's argument source and defeat source, ready for a particular Reasoner implementation. |
| AcceptableArgument<C> | An ArgumentDecorator that implements a Boolean acceptable field. |
| Branch<C> | A class that it used to store a branch of a particular argument game dialogue. |
| Dialogue<C> | Reasoning is implemented as a dialogue between two parties: the proponent (PRO) and the opponent (OPP). |
| Dungine<C> | A DungEngine decorates arguments from an ArgumentSource with an isAcceptable flag, using a DefeatSource and a Reasoner. |
| GroundedReasoner<C> | Grounded Semantics Argument Game Reasoner. |
| InformalArgumentSource | A source of defeating arguments that consist of a String claim implemented for testing and demonstration purposes. |
| PreferredCredulousReasoner<C> | Preferred Credulous Semantics Argument Game Reasoner. |
| Query<C> | A Query has a claim and a Result list. |
Classes needed to support Dung's acceptability semantics. Acceptability
semantics require a network of arguments and their defeat relations.
The DefeatSource interface defines the network of defeat relations from a
set of arguments as defined by an ArgumentSource.
A Reasoner implementation allows a particular Dung Semantics to be
implemented and the Dungine class pulls it all together.
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